#include "Game.h"


int PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int nCmdShow);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) 
{

	//CApplication *pApp = CApplication::GetApp();

	//int ret =  pApp->Run();

	//CApplication::DestroyApp();

	CGame *pGame = CGame::GetGame();

	int ret = pGame->Run();

	CGame::DestoryGame();

	return ret;
}



